Reply To: What are the chances of MIDI support?

Home Forums Instruments COSMOS What are the chances of MIDI support? Reply To: What are the chances of MIDI support?

#15315

AlejandroGI
Participant

    The Cosmos is a wonderful instrument to create soundscapes and it has even shaped my way of working.

    That being said, I think you may benefit from a split/hybrid approach for your use case, where you pre-compose long soundscapes with Cosmos that you record into a DAW like Ableton Live or similar and that you can control/trigger with MIDI on such DAW. Then you can use a separate effects unit for your effects that depend on what happens in the game (ie, characters voices effects or SFX), and trigger that with other MIDI messages. An example of such box would be the Hologram Microcosm and (if you’re more adventurous into programming patches) the Poly Beebo. There are many other multi-effects boxes with MIDI that you can look into, those are two very lovely ones. You can even create those effects in Live and enable/disable them based on the game part.

    The Cosmos wouldn’t be as useful as real-time effects processor since the reverb/delays algorithms take some time to “build up”, so to speak (an exception would be the granular algo but I don’t know how that one might be useful for your case).

    Would be curious to hear what you end up doing. Cheers.

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