Reply To: What are the chances of MIDI support?

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#15132

guoccamole
Participant

    Perhaps the application I have in mind would help.  I’d like to create soundscapes for (live) roleplaying games I host.

    I’d like to feed sounds into Cosmos and create a setting atmosphere in a general sense (genres) or specific venu (locations).  If I could automate the sounds but I also need to automate the settings in Cosmos to get the desired effect(s).  While playing/running the game, however, I can’t pause to do all that by hand.  But MIDI could do the trick.  Ideally, it would be interactive with the dialogue of the game (using Cosmos “SUP”pression setting).

    Alternately, I’d also like to experiment using Cosmos for voice modification (as well as echoes in a space) for supernatural creatures.  Again sound design would happen pre-game and I would call up desired design in-game real-time without pausing the game.  Interruptions are not good for game immersion.  Yet the voicing(s) from the Cosmos could be very special.  Perhaps that’s pie-in-the-sky, but using MIDI to configure settings on the fly would make it possible in real-time.  Different voices/creatures/characters/venues would use different settings.  With MIDI support, I could prepare all that ahead of time for push-button access at the correct times in game, and even (perhaps) switch rapidly depending on interactions in game with the push of a (e.g., El Gato Streamdeck) button..

    MIDI support would make that possible.  No MIDI, no joy.  Cosmos but with expanded use cases courtesy MIDI.

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